[GUIDE] Beginner's Guide to Crimson Fortress
Started by DragonSlayer99 • 1/10/2026, 2:25:18 PM
DragonSlayer99
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Posted 1/10/2026, 2:25:18 PM
🏰 Crimson Fortress - Complete Beginner Guide 🏰
Requirements:
• Level 85+
• Recommended iLevel: 350+
• Party Size: 4-6 players
• Duration: 45-60 minutes
Party Composition:
Ideal setup:
• 1-2 Tanks
• 1-2 Healers
• 2-3 DPS
Boss 1: Crimson Knight
Mechanics:
• Flame Slash - Frontal cone attack. Tank should face boss away from party.
• Crimson Charge - Boss charges at random player. Dodge by moving sideways.
• Sword Spin - 360° AoE. Everyone should back away when boss raises sword.
Strategy:
Pretty straightforward boss. Keep tank alive, DPS from behind, dodge the obvious attacks. Good warmup for the dungeon!
Boss 2: Twin Sorcerers
Mechanics:
• Lightning Bolt - Random target, interruptible
• Fire Prison - Traps player in circle, party must break them out
• Twin Resonance - If bosses are close together, they buff each other. Keep them separated!
Strategy:
This is where coordination matters. Assign one tank to each boss and keep them far apart. When someone gets trapped in Fire Prison, ALL DPS should switch to breaking them out immediately. Don't let them channel Lightning Bolt - always interrupt!
Boss 3: The Crimson Lord (Final Boss)
Mechanics:
• Shadow Realm - At 75%, 50%, and 25% HP, boss pulls everyone to shadow realm
• Blood Orbs - Collect these in shadow realm or raid wipes
• Crimson Beam - Line attack, dodge sideways
• Add Spawns - Small minions spawn every 30 seconds, kill quickly
Strategy:
This is the DPS check. When pulled to shadow realm, collect ALL blood orbs before timer expires. Back in main realm, kill adds ASAP while dodging beams. At 10% HP boss goes berserk, so save cooldowns for final burn phase.
Recommended Loot:
• Crimson Blade (Sword) - Best in slot for Warriors
• Staff of the Fortress (Staff) - Best in slot for Mages
• Shadow Cloak (Back) - Great for all classes
• Lord's Ring (Ring) - +50 all stats
Good luck everyone! Feel free to ask questions below! 🎮
Requirements:
• Level 85+
• Recommended iLevel: 350+
• Party Size: 4-6 players
• Duration: 45-60 minutes
Party Composition:
Ideal setup:
• 1-2 Tanks
• 1-2 Healers
• 2-3 DPS
Boss 1: Crimson Knight
Mechanics:
• Flame Slash - Frontal cone attack. Tank should face boss away from party.
• Crimson Charge - Boss charges at random player. Dodge by moving sideways.
• Sword Spin - 360° AoE. Everyone should back away when boss raises sword.
Strategy:
Pretty straightforward boss. Keep tank alive, DPS from behind, dodge the obvious attacks. Good warmup for the dungeon!
Boss 2: Twin Sorcerers
Mechanics:
• Lightning Bolt - Random target, interruptible
• Fire Prison - Traps player in circle, party must break them out
• Twin Resonance - If bosses are close together, they buff each other. Keep them separated!
Strategy:
This is where coordination matters. Assign one tank to each boss and keep them far apart. When someone gets trapped in Fire Prison, ALL DPS should switch to breaking them out immediately. Don't let them channel Lightning Bolt - always interrupt!
Boss 3: The Crimson Lord (Final Boss)
Mechanics:
• Shadow Realm - At 75%, 50%, and 25% HP, boss pulls everyone to shadow realm
• Blood Orbs - Collect these in shadow realm or raid wipes
• Crimson Beam - Line attack, dodge sideways
• Add Spawns - Small minions spawn every 30 seconds, kill quickly
Strategy:
This is the DPS check. When pulled to shadow realm, collect ALL blood orbs before timer expires. Back in main realm, kill adds ASAP while dodging beams. At 10% HP boss goes berserk, so save cooldowns for final burn phase.
Recommended Loot:
• Crimson Blade (Sword) - Best in slot for Warriors
• Staff of the Fortress (Staff) - Best in slot for Mages
• Shadow Cloak (Back) - Great for all classes
• Lord's Ring (Ring) - +50 all stats
Good luck everyone! Feel free to ask questions below! 🎮
NewbieHelper
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Posted 1/10/2026, 2:25:18 PM
This is exactly what I needed! Thank you so much for taking the time to write this! 🙏
MagicMaster
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Posted 1/11/2026, 2:25:18 PM
Great guide! One thing to add: Mages should save their AoE for the add spawns in phase 3. Makes the fight much easier! 🔥
PvPChampion
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Posted 1/12/2026, 2:25:18 PM
Can confirm this strat works! Just cleared it with my guild following this guide. Twin Sorcerers were tough but we got it after a few tries! 💪
TradingKing
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Posted 1/13/2026, 2:25:18 PM
Question: What's the best way to handle the shadow realm phase? Do we split up or stick together for the blood orbs?
DragonSlayer99
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Posted 1/13/2026, 2:25:18 PM
@TradingKing Good question! Stick together as a group and move in a circle pattern. The orbs spawn predictably so you can collect them efficiently. Don't split up or you might miss some!
CommunityMod
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Posted 1/14/2026, 2:25:18 PM
Excellent guide @DragonSlayer99! I'm going to pin this for visibility. Great contribution to the community! 👏
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